Conference on “Indian Gaming Industry”

2 February, 2017: Pragati Maidan, New Dehi, India

Indian gaming industry is growing at a rapid pace as compared to the growth of gaming industry worldwide. There are excellent opportunities in this sector not just for gaming industry but for various other related sectors.


This conference will have in-depth panel discussions on the present status and future of the gaming industry in India. Various industry experts from India and overseas as well as key influencers of the gaming industry will provide insights on the current and future trends in gaming industry and how these developments will affect the Indian gaming industry.


Further, this conference will also bring gaming companies and gamers on a common platform, so that opportunities can be cultivated for both on a single platform, which will help companies understand expectations of gamers.

The conference will cover some key point which very much covers the growth, sustainability and the future of gaming industry in India which every gaming professional, companies operating in gaming & related industry and people looking to venture in this high growth sector must know.

Some of the key topics of the various session of the conference will be

Gaming and Youth.

Monetization models in India and emphasize on the availability of supporting infrastructure for gaming Industry.

The supporting infrastructure development for eSports in India.

From Console to mobile to VT – Growth, Trends and Opportunities in the UK games Industry.

Speakers

Government Officials, heads of gaming companies from India &overseas and key influencers of the sector.

Some of the key highlights of the Gaming conference are:

Gaming industry in India is growing at significant pace due to increasing awareness levels among gamers, rising western influence on gaming arena, expanding smartphone user base, improved internet connectivity, etc. This event will discuss the current status of gaming industry followed by the ecosystem of the gaming industry in India. Further, the speaker will discuss current policies & regulatory framework, market scenario and dynamics in India gaming market.

The main features are:

  • Strategic recommendations on India gaming industry.

  • Major players in India gaming market

  • Major market trends & development (Focus towards India Vs other few emerging countries)

 

Youngsters are the key target segment for gaming in India, and the industry is anticipated to offer a plethora of opportunities for the youth by providing a national platform to enhance skills. This is projected to increase the skilled workforce base pertaining to gaming industry in India. The key speakers will focus on discussing about gaming society in context with neighboring countries. Further, the speakers will also focus on discussing technological innovations in gaming industry.

The main features are:

  • Youth & their engagement

  • Opportunities & Challenges

  • Impact: Digital India Mission/Smartphone penetration

 

Major revenue generation in India gaming industry is through advertisements. Further, key speakers will discuss about revenue generation through extended services, which come as a result of gamers addiction towards the game. Increasing awareness of app services along with availability of enhanced features for better gaming experience would fuel demand for premium games. Supporting infrastructure such as increased bandwidth, internet speed, supporting gaming devices (joy sticks, gaming mouse, gaming keyboards, etc.) for gaming industry in India is growing at a rapid pace.

The main features are:

  • Revenue generation through free, freemium & premium games

  • Engaging gamers

  • Current availability of gaming infrastructure in India

  • Generating service awareness among gamers

 

Electronic sports or eSports is one of the fastest growing sports across the globe and is now gaining popularity in Indian market as well. Improved telecom infrastructure and increased internet speed are expected to facilitate eSports to flourish in India gaming market. The speakers will also discuss the current availability of infrastructure to support eSports.

The main features are:

  • Recent Case Study (Focus towards recently launched eSports in India)

  • Current & Upcoming trends for eSports in India

 

From console to mobile to VR – growth, trends and opportunities in the UK games industry

  • Date: 2 February 2017

  • Time: 14:45 - 15:30

  • DIT stand number: 52

 

The UK programme of activity will be led by Creative Sector Specialist, Mark Leaver, and explore the creative ecosystem in the UK and specifically how the combination of world-class creative production services and emerging digital technologies is driving internationally significant development.

We will look in detail at the UK games industry and how new technologies are generating potential for new forms of content – including virtual and augmented reality. DIT will also host a stand with interactive exhibits and have a team on hand to help take your business to the UK.

Jo Twist, CEO of the UK’s main Games & Interactive Entertainment Association, UKIE, and Mark Leaver, Creative Adviser to the UK Department for International Trade will explore the UK Games market, its current position and future potential. They will explore the development of global IP for console, the rapid emergence of mobile and the changes to business models within a fast-growing consumer market. Continuing technology innovation is now creating a new platform for content development in VR & AR, and therefore a new global commercial opportunity.

The UK has been at the forefront of the Games Industry since its inception, this session will provide insight into that growth trajectory and a view on trends for the future.

  • 6th largest in world, c.£3Bn

  • 2000+ games companies, 53% outside London & SE (> Manchester/Liverpool, Bristol, Edinburgh/Dundee, Newcastle), 95% of companies export

  • 32M gamers / for 16-24’s gaming is rated as important a media channel as TV

  • Strong international investment, UK games tax relief

 


Registration is on first come first serve basis.