5 February 2019: Pragati Maidan, New Delhi, India
Session Brief:
While the digital gaming industry has effectively targeted youth, other segments have seen lower penetration and engagement. A large number of segments are less engaged due to lack of games in local language or lack of India- relevant context. Some of the specific points that will be covered in this session:
Engaging women in digital gaming
Engaging millennials in digital gaming
Session Brief:
With the pointed focus of digital gaming industry on English-speaking users, a large number of segments are less engaged due to lack of games in the local language or lack of India- relevant context. Some of the specific points that will be covered in this session:
Increasing user engagement through localization of experience
Increasing user engagement through the diversity of language
Indian IT industry has grown in the past few decades on the back of moving up the value chain. A similar mind-shift is happening in gaming industry as players are increasingly looking to shift from an outsourcing company to creating their own IP
The session will focus on:
Benefits of moving towards IP creation from outsourcing
Challenges in IP creation
Proposed solutions in terms of policy and ecosystem
Session Brief:
While the gaming industry is expected to grow at a faster pace than historical growth, there is a next level opportunity that can be achieved through better policy framework and partnerships. This session will focus on:
Regulatory challenges faced in today’s environment
Is a separate gaming act the answer to the problems?
Global perspective on how regulatory framework has unlocked new opportunities