
India’s Union Budget 2026 puts the spotlight back on the Animation, Visual Effects, Gaming, and Comics (AVGC) sector, giving the country’s esports and gaming community a cautious sense of optimism, even though the budget didn’t offer direct funding or clear regulations for competitive gaming. .
Read MoreNazara invested an undisclosed amount in nCore Games, transitioning from publisher to strategic investor in the FAU-G developer
Read MoreBudget 2026 gaming industry push: The government aims to set up AVGC Creator Labs in 15,000 schools and 500 colleges to bridge skill gaps and generate 20 lakh new creative jobs.
Read MoreFinance Minister Nirmala Sitharaman on February 1, 2026. Similar to the past years, the union budget is being closely watched by industries with a range of policy and fiscal expectations.
Read MoreBengaluru (Karnataka) [India], January 27: As India’s Esports ecosystem enters a high-growth phase, KRAFTON India is doubling down on grassroots development through its nationwide College Campus Tour, now in its second year.
Read MoreIn 2025, India’s esports ecosystem gained further legitimacy through the Promotion and Regulation of Online Gaming Act (PROGA), a legislation that banned betting platforms and real money gaming while reinforcing esports as a competitive sport.
Read MoreNew Delhi: India’s gaming industry closed 2025 after a year marked by regulatory overhaul, structural change and market realignment, reshaping business models, investment priorities and the sector’s longer-term growth outlook.
Read MoreBGMI publisher Krafton has launched 'In-Game Auction Play' in Real Cricket, mirroring the IPL auction. This feature demands strategic bidding and resource management, making squad selection crucial for season success.
Read MoreIndia’s gaming industry had a volatile year, with rapid growth in online play, a sudden real-money gaming ban, and esports gaining official recognition.
Read MoreIndia’s gaming industry had a volatile year, with rapid growth in online play, a sudden real-money gaming ban, and esports gaining official recognition.
Read MoreThe online gaming and sports sector in India is growing at a CAGR of 19.2% and is projected to reach Rs. 39,583 crore (US$ 4.8 billion) by FY28.
Read MoreThe Rajya Sabha has approved The Promotion and Regulation of Online Gaming Bill, aiming to regulate the rapidly growing online gaming sector and mitigate risks associated with money-based gaming. The bill categorizes online games into e-sports, online social games, and online money games, promoting the first two while strictly regulating the latter due to public health concerns.
Read MoreThe Online Gaming Bill, passed by the Parliament today, affects India’s $3.8-billion gaming industry led by Dream11, Games24X7 and Mobile Premier League.
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Feb 5, 2026
Esports World Cup Foundation Launches ‘Road to EWC’, Confirms Global Qualification Season for Esports World Cup 2026
The Esports World Cup Foundation (EWCF) has announced the launch of Road to EWC, a global qualification program that will serve as the official pathway to the Esports World Cup 2026, scheduled to take place in Riyadh, Saudi Arabia, from July 6 to August 23, 2026.
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